How to make a platformer in game maker 8.1




















So the x coordinate will be at the middle of the image. When adding the sprite height to it it will become at the bottem site of the image. So there will be checked whether there is a moving platform in the middle of the character right below the character.

Now you only need to make the movement. For this you can set the hspeed of the player to the hspeed of the block:. Tried and refined over last few years - has successfully formed the basis of games for CIDA over several years. Your rating is required to reflect your happiness. It's good to leave some feedback. For more info, view the FAQ page. This is the first of the SoulHow Game Maker assistance guides.

We will be using Game Maker Version 7. You can build on other features to this example after you enter the basic code given in the guide. In addition, if you feel like doing something another way, go ahead, because this guide is as much an idea spawner as it is an example. In addition, this guide assumes you understand how to do things like creating and drawing sprites, making objects, and other GM basics.

Now we have complete blankness, so first we need some sprites. Create three sprites, and draw a character in each one in a different pose. NOTE: This assumes your player sprites are centered in the middle of the frame.

For example, if the left value is 10 and the right value is 25, set the x origin to midway between those which is Do something similar with the y origin using the top and bottom bounding box values. Turn off transparent so we can see the black color, and close out. Finally, we get to make some objects! Create two objects and call them objPlayer and objBlock. Simple Sonic Maker is a Sonic fangames where you build and play your levels at the same time!

Note that the game is not finished. Soon in the next update, it will have serveral new features, fixed bugs, etc. Tags: fangame platformer other. In this tutorial series, we will get started with Game Maker relatively fast by creating the old time classic Pac-Man. Through the creation of this game, we will get to learn a lot of the core functionality of Game Maker including:. For this tutorial, we will be using Game Maker, a very powerful game engine that makes it possible to create games essentially 2D using drag and drop features.

This software requires no programming skills, although you may, if you wish, use a built-in scripting language GML to harness more advanced features. To create a moving character, we need to create an object; this object will be using a sprite that will define its appearance, and the object will then be added to a room, which is where the game takes place.

At this stage, you should have five different sprites ready to be used for your character as illustrated on the next Figure.



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