Children steet games




















I am 51 yrs old played with them when I was 8, 9, 10 on my grandparnets porch. You can find Jacks at some dollar stores in their toy isle. My 6yr old loves to play jacks. Does anyone know what that was?

I never asked her. My current favorites: Jump rope Marbles I also like to do skipping stones That's really all! I am mostly climbing trees,biking and running around. When my leg isn't hurt from biking Still a kid but no one in my class likes to play games from over 10 years ago. I don't know why. I mostly play jump-rope with myself or and jumping the bleachers with my friends at schools.

There not the "Strange" Apperently Kind. There strange to me I mostly enjoy what I mentioned. Button, Button, Who's got the button, A tiskit, a tasket, a green and yellow basket, I wrote a letter to my fellow and on the way, I dropped it.

Hot Potato Mr. Does anyone know or remember a game plan yet with a rubber ball called tables. Trackbacks […] For more games from the past, check out: childhood So why not work on some old-fashioned games with them […]. The Book.

Number of Players : Any, taking turns. Equipment : A set of jacks and a small rubber ball. The general rules specify that you draw a circle in the sand or on the sidewalk, and then take turns trying to knock each other's marbles out of the circle with your one large marble.

As with the other games, there are countless variations. I haven't played this game at length, though, because I always seem to hurt myself flicking the large marble into the ring! You can also use a marble mat which contains different point zones. Number of Players : At least two. Equipment : Chalk, large and small marbles. With enough room, this game can easily be played inside. One person is the traffic light at one end, and the other players are at the other end.

When the traffic light faces the group, he or she says, "Red light! The traffic light then turns his or her back and says, "Green light! The traffic light turns around quickly, again saying, "Red light! The first person to tag the traffic light wins and gets to be the next traffic light. This game is set up in the same way as Red Light Green Light. One person in the group asks the person in the front, "Mother, may I take steps forward? Again, the first person to tag the person in the front wins and is the next person in the front.

This game can be played anywhere, even in a car or other small space. One person is Simon and starts by saying, "Simon says, '[insert action here]'. However, if Simon makes an action request without saying, "Simon says" to begin the request, anyone who does that action is out. The last person still playing in the end will be Simon for the next round.

It seems that everyone knows how to play tag, but just in case it wasn't in your childhood game playing repertoire, here is how you play. A group of kids decides who will start out as being "it. The newly tagged person is now "it. The game ends when everyone is tired of playing. Number of Players : Any size group. In this fun version of Tag, you tag each other's shadow with your feet instead of tagging their body.

Thus, it must be played on a sunny day. The closer to noon, the greater the difficulty. This is a variation of Tag where if the person who is "it" tags you, you have to freeze where you are.

Another participant can tag you to unfreeze you. A variation of Freeze Tag where the person unfreezing the frozen player has to call out a TV show title. That show then can't be used again during that game. This variation of tag is played in a swimming pool. Whoever is "it" closes their eyes and yells "Marco!

Equipment : A swimming pool. A favorite game in Tudor and Victorian England, this game is yet another variation on tag. The person who is "it" wears a blindfold and tries to tag the other players. Be sure to play this in an area safe from obstructions and other hazards. Equipment : A blindfold. Divide everyone into two teams, each forming a long line, holding hands, facing the other team. The two teams should be around 20 or so feet apart.

The teams take turn calling out, "Red Rover, Red Rover, let come over! If they break through, they get to take someone back to their team. If they don't, they join the new team. When a team only has one person left, that person tries to break through the other team. If they do not, then their team loses. If they do, they gain a player and play continues. Number of Players : Any decent size group.

Dating back to at least the s, this game is one we played in elementary school. In my experience, it was usually done in the classroom with everyone at their desk. To start the game, seven players go to the front and the teacher says, "Heads down, thumbs up! The seven kids that were at the front go around and each press one person's thumb down. Then they all go back to the front of the room and the teacher says, "Heads up, seven up! Each in turn names the person they think pressed down their thumb.

If they are correct, they change places with the presser. Then the game can start again. Number of Players : Minimum of Equipment : Desks at which to sit. This outdoor game is a lot of fun. Every player gets a number and crowds around the person who is "it" for that round. As the ball reaches the top of its toss, "it" calls out the number of one of the other players and then runs away also. The player whose number was called must run back and catch the ball or chase after it if it is bouncing around.

Once that person has the ball, they yell, "Spud! The person with the ball must try to hit one of the players with the ball. If they do, that new person gets a letter first S, then P, then U, then D and is now "it. Equipment : Playground ball. Played inside or outside, the group sits or stands in a circle and holds their hands together in front of them. One person takes the button and goes around the circle, pretending to put the button in someone else's hands.

They actually deposit the button in one person's hands, but then continue the rest of the way around the circle, pretending to put it in everyone else's hands. Then going around the circle, each player tries to guess who has the button now. Before each person's guess, the group asks together, "Button, button, who's got the button? Once the player with the button is finally guessed, that person distributes the button during the next round.

Because a button is used in this game, be sure that all the kids playing are old enough so as to not choke on the button. In another version of this game and the one that I am more familiar with , one child stands in the middle of the circle, and the button gets passed around the backs of the rest of the group.

Those without the button pretend to pass it. When the passing stops, the player in the middle has to guess as to who actually has the button. Equipment : A button. This incredibly portable game can be played anywhere. If you are playing alone, you can make various string shapes on your own hands. With two people, you can play a bit of a game, transferring the shapes back and forth and creating new ones. Learn from someone if you can, but otherwise there are some good books on the subject.

Make your own string, or buy a book on how to do it , which often comes with a string! Number of Players : One or two. Skipping was one of my favourite games, either by myself holding an end of a skipping rope in each hand or in a group where the ends of a longer rope were held by two different people. Any number of children could come in and skip together and sometimes we tried to see how many we could get in before someone stumbled over the rope and stopped it.

Sometimes we would play at "calling in" a particular child by name and we would vary the speed of the rope so that the child doing the jumping had to jump faster or in some sort of fancy manner. Children playing conkers. Conkers was an Autumn game. As the conkers fell off the horse chestnut trees, boys would select the firm ones and bore a hold into them.

Then they would thread their conkers onto pieces of string about a foot long. Conkers was played in pairs, and the idea was to swing your conker to hit the opponent's one. The game ended when one conker got broken. Then the unbroken conker was declared the winner. Interestingly, the boy who owned the conker was never regarded as the winner, just his conker.

My brothers sometimes asked me to play but I never did because I was afraid that a conker would hit me in the face. Then there was 'Please we've come to learn the trade'. This is what one of the children had to say.

Then the others would say "What trade? The answer could be any trade. The children would say, "Set to work and to do it", and the trade would be mimed. The child who guessed correctly would then have the next turn.

Hide and seek had to be behind people's privet hedges because the street provided little else to hide behind. It never occurred to us to ask permission to use their front gardens, and probably no-one would have expected it.

The privet hedges got us pretty dirty and I, for one, got into a lot of trouble as a result - but I still did it. Knocking Down Ginger was the name of the game in which we knocked on somebody's front door and ran away. Why the game amused us, I cannot now imagine, although it did. Neither do I know how it got such a strange name. As the picture shows a team of boys holding onto one another with another boy rushing in to hold on, the game is clearly the same as my friends and I used to play in the s.

We called it 'Pie Crust Coming'.



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